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The Unity Game Engine and the Circuits of Cultural Software by Benjamin Nicoll (

Description: The Unity Game Engine and the Circuits of Cultural Software by Benjamin Nicoll, Brendan Keogh Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available game engines have reached an unprecedented level of dominance in the global videogame industry. FORMAT Hardcover LANGUAGE English CONDITION Brand New Publisher Description Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available game engines have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as cultural software that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its circuits of cultural software. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle. Back Cover Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available game engines have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as cultural software that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its circuits of cultural software. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle. Author Biography Benjamin Nicoll is Lecturer in Digital Media and Communication and a member of the Digital Media Research Centre at Queensland University of Technology, Australia. His research focuses on the history and critical theory of videogames and videogame platforms. He is the author of Minor Platforms in Videogame History (2019).Brendan Keogh is an Australian Research Council Fellow in the Digital Media Research Centre at Queensland University of Technology, Australia. His research focuses on the experiences, skills, and innovations of videogame makers, as well as broader investigations into videogame culture. He is the author of A Play of Bodies: How We Perceive Videogames (2018) and Killing is Harmless: A Critical Reading of Spec Ops The Line (2012). Table of Contents Chapter one: The Unity game engine and the circuits of cultural software.-Chapter two: Unitys socio-historical context and political economy.-Chapter three: Workflow: Unitys coordination of individualized labour process.-Chapter four: Grain: Default settings, design principles, and the aura of videogame production.-Chapter five: Literacy: Articulations of Unity across development, education, and enthusiast contexts.-Chapter six: Governance: Unitys democratization dispositif. Review "Readers should be aware that this is a specialized book; it is neither a tutorial nor general reference for the Unity game engine. It will be most useful to educators and researchers interested in the interleaving of game development and cultural impact." (Ghita Kouadri, Computing Reviews, February 9, 2021) Review Quote "Readers should be aware that this is a specialized book; it is neither a tutorial nor general reference for the Unity game engine. It will be most useful to educators and researchers interested in the interleaving of game development and cultural impact." (Ghita Kouadri, Computing Reviews, February 9, 2021) Details ISBN3030250113 Author Brendan Keogh Year 2019 ISBN-10 3030250113 ISBN-13 9783030250119 Format Hardcover Pages 123 Publication Date 2019-09-04 Language English DOI 10.1007/978-3-030-25012-6 DEWEY 306.46 Edition 1st Place of Publication Cham Country of Publication Switzerland UK Release Date 2019-09-04 Illustrations 5 Illustrations, color; 2 Illustrations, black and white; IX, 123 p. 7 illus., 5 illus. in color. Publisher Springer Nature Switzerland AG Edition Description 1st ed. 2019 Imprint Springer Nature Switzerland AG Alternative 9783030250140 Audience Professional & Vocational We've got this At The Nile, if you're looking for it, we've got it. With fast shipping, low prices, friendly service and well over a million items - you're bound to find what you want, at a price you'll love! TheNile_Item_ID:137716474;

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The Unity Game Engine and the Circuits of Cultural Software by Benjamin Nicoll (

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ISBN-13: 9783030250119

Book Title: The Unity Game Engine and the Circuits of Cultural Software

Item Height: 210 mm

Item Width: 148 mm

Author: Benjamin Nicoll, Brendan Keogh

Publication Name: The Unity Game Engine and the Circuits of Cultural Software

Format: Hardcover

Language: English

Publisher: Springer Nature Switzerland Ag

Subject: Computer Science

Publication Year: 2019

Type: Textbook

Item Weight: 317 g

Number of Pages: 123 Pages

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