Description: About this Item The item is a book Paperback The Author Name is Nova Villanueva The Title is Beginning 3D Game Assets Development Pipeline : Learn to Integrate from Maya to Unity Condition New Other Comments Pages Count - 336. Binding type - Perfect. Content Language - English Category - COMPUTERS / Programming / Games Product Description - This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will LearnBuild a thorough knowledge of the 3D game asset production workflowUnderstand how each phase leads up to the next oneKnow how 3D assets are implemented into UnityTexture, rig, and animate the 3D modelExport and import the 3D asset or modelUnderstand the iterative design processWho This Book Is For3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole We Use Stock Images Because we have over 2 million items for sale we have to use stock images, this listing does not include the actual image of the item for sale. The purchase of this specific item is made with the understanding that the image shown in this listing is a stock image and not the actual item for sale. For example: some of our stock images include stickers, labels, price tags, hyper stickers, obi's, promotional messages, signatures and or writing which may not be available in the actual item. When possible we will add details of the items we are selling to help buyers know what is included in the item for sale. The details  are provided automatically  from our central master database and can sometimes be wrong. Books are released in many editions and variations, such as standard edition, re-issue, not for sale, promotional, special edition, limited edition, and many other editions and versions.  The Book you receive could be any of these editions or variations. If you are looking for a specific edition or version please contact us to verify what we are selling.   Gift IdeasThis is a  great Christmas gift idea.   Hours of ServiceWe have many warehouses,  some of the warehouses process orders seven days a week, but the Administration Support Staff are located at a head office location, outside of the warehouses, and typically work only Monday to Friday. Location ID 9000z iHaveit SKU ID 165897484
Price: 95.23 USD
Location: US
End Time: 2024-11-10T17:39:39.000Z
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Restocking Fee: No
Return shipping will be paid by: Buyer
All returns accepted: Returns Accepted
Item must be returned within: 30 Days
Refund will be given as: Money Back
Fiction/Non-Fiction: Non-Fiction
Genre/Subject: COMPUTERS / Programming / Games
Brand: APress
Weight: 0.59
Style: NA
Title: Beginning 3D Game Assets Development Pipeline Learn to Integrat
Release Title: Beginning 3D Game Assets Development Pipeline Learn to Integrat
Record Grading: New
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Film/TV Title: Beginning 3D Game Assets Development Pipeline Learn to Integra
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Movie/TV Title: Beginning 3D Game Assets Development Pipeline Learn to Integra
UPC: 9781484271957
EAN: 9781484271957
ISBN: 9781484271957
Binding Type: Perfect
Item Height: 17.78
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Metal Purity: NA
Metal: NA
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Number of Pages: Xx, 315 Pages
Publication Name: Beginning 3d Game ASSETS Development Pipeline : Learn to Integrate from Maya to Unity
Language: English
Publisher: Apress L. P.
Subject: Programming / Games
Publication Year: 2021
Type: Textbook
Item Weight: 22.6 Oz
Subject Area: Computers
Author: Nova Villanueva
Item Length: 10 in
Item Width: 7 in
Format: Trade Paperback